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AI Insights · Timothy · April 2023

Top 5 PVP Games on iOS in Oceania: Q1 2023

Discover the performance of the top 5 PVP games on iOS in Oceania during Q1 2023, including insights on downloads, revenue, and active users.

Top 5 PVP Games on iOS in Oceania: Q1 2023

In Q1 2023, the top 5 PVP games on iOS in Oceania showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.

Roblox saw a notable decline in its weekly revenue, starting from approximately $543K at the end of December 2022 and dropping to around $383K by mid-March. However, a slight recovery was observed in the final week of March, reaching about $455K. Weekly downloads followed a downward trend, beginning at 37K in the last week of December and decreasing to 18K by the end of March. Despite these fluctuations, weekly active users remained relatively stable, fluctuating around 800K throughout the quarter.

Slotomania™ Slots Machine Game experienced a gradual decline in weekly revenue from $230K at the end of December to $148K by the end of February, with a slight rise to $164K in the final week of March. Weekly downloads remained low and stable, hovering around 300. Active users also showed a slight decline from 4.1K at the end of December to 3.6K by the end of March.

Pokémon GO demonstrated a significant spike in weekly revenue, peaking at $340K in the week of February 20, before stabilizing around $112K by the end of March. Weekly downloads saw a decreasing trend, starting from 11.7K at the end of December and dropping to 4.8K by the end of March. Weekly active users remained relatively stable, averaging around 250K throughout the quarter.

Clash of Clans showed fluctuations in weekly revenue, with a high of $216K at the end of January and a low of $114K in mid-January. By the end of March, revenue increased to approximately $164K. Downloads were relatively stable, ranging between 5K and 7K. Active users also showed minor fluctuations, averaging around 550K throughout the quarter.

Genshin Impact: Natlan Launch had a variable performance in weekly revenue, peaking at $253K in early February and ending at around $80K in the final week of March. Weekly downloads remained low, fluctuating between 2K and 4K. Active users showed a slight decline, starting at 69K in mid-January and ending at 61K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023